Hi Chris! I'm having a great time poking around this template right now-- everything is laid out neatly and is super easy to use! I do have a question, tho: I'd like to have color variations for each animal, if possible (so all 4 animals in each barn look different from each other). How would I go about making this change, if it's possible?
Hi, DeeOddGames. To have all 4 animals in a different color each, just add a new number variable to the animation objects (Chicken, Cow and Sheep) named, for instance, "Color".
Then, go to each object, duplicate each animation there (Left_Up, Down, etc) and add the number to the end of each animation (for example, for chicken color 1, its animations have to be "Left_Up1", "Down1", "Up1").
Next, go to the EV_Animal event sheet, locate all events that have their animations (like group 52 and all sub-groups of group 191 - use the search tool to find all) and add the variable to the end of each Set Animation actions: for example, on event 197 (Set animation to), instead of "Left_Right", write "Left_Right"&"Chicken.Color - this way, the animal will pick the correct direction and color.
I think it depends on the PC processing power, as it can use more RAM and processing to create all the new objects (but if you don't exagerate in the field size, I think there is no problem).
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Hi Chris! I'm having a great time poking around this template right now-- everything is laid out neatly and is super easy to use! I do have a question, tho: I'd like to have color variations for each animal, if possible (so all 4 animals in each barn look different from each other). How would I go about making this change, if it's possible?
Thank you again, this template is great!
Hi, DeeOddGames.
To have all 4 animals in a different color each, just add a new number variable to the animation objects (Chicken, Cow and Sheep) named, for instance, "Color".
Then, go to each object, duplicate each animation there (Left_Up, Down, etc) and add the number to the end of each animation (for example, for chicken color 1, its animations have to be "Left_Up1", "Down1", "Up1").
Next, go to the EV_Animal event sheet, locate all events that have their animations (like group 52 and all sub-groups of group 191 - use the search tool to find all) and add the variable to the end of each Set Animation actions: for example, on event 197 (Set animation to), instead of "Left_Right", write "Left_Right"&"Chicken.Color - this way, the animal will pick the correct direction and color.
I hope this helps, my friend.
Can we have the demo to play and check how it works?
Hi fizzlymike.
The link for the demo is included after the "Template Features" (it's called Harvest Farm, written in red). I hope you have fun playing it.
Thank you for the info! Game is fun, really like it. Just wandering: will the bigger field make the game laggy or sth? thanks for the help.
Hi fizzlymike.
I think it depends on the PC processing power, as it can use more RAM and processing to create all the new objects (but if you don't exagerate in the field size, I think there is no problem).