Shoot'em Up Template
A downloadable shoot'em up template
Complete game template developed in Construct 2.
Description:
If you always wanted to know how to create a Shoot'em Up (or Shmup) game, this template is for you.
Don't lose the chance to purchase this high quality template.
Contents:
- Construct 2 .CAPX file (commented and well organized);
- Construct 3 .C3P file (commented and well organized);
- Folder with all the images used in the template.
Template Features:
- Player can choose between three colors for the airplane;
- 2 stages with customizable creation of enemies;
- 11 types of enemy behaviors;
- Items to collect (giving points or power energy);
- Player can use bomb to wipe the screen of enemies or cause great damage against bosses;
- Dialog system for each boss (before the fight);
- 18 types of bullet patterns to create your own boss strategy;
- Test zone to experiment each bullet pattern included in the template;
- Hi-Score system;
- The template is fully commented, explaining all the events;
- No 3rd party addons;
- Resolution 360x640.
- You can play with the various features of this template here: Shoot'em Up Short Game
- You can change and replace all things of the template, study the logic used on the bullet patterns, create your own stages, and even include gamepag/touch controls and music/sound effects you desire!
Experiment its features on arcade before purchasing it.
With this template you will have everything you need to create your own shoot'em up game (using Construct 2 or 3)!
Status | Released |
Category | Assets |
Author | Chris Zerotani |
Tags | 2D, c3p, capx, Construct 2, construct-3, sourcecode, Project template |
Purchase
In order to download this shoot'em up template you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Comments
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Hi there! This looks great. Does the template include touchscreen controls? Thanks :)
Hi.
Thanks for the support, my friend.
The template doesn't have touch controls, but it can be implemented easily (all you have to do is plan where the virtual buttons must be placed on screen).
Thanks Chris!